What to do

Note to teacher: This Internal Assessment Activity may be used unchanged, or can be adapted by the teacher, ensuring that all requirements of the Achievement Standard are still met. This textbox should be removed prior to sharing the activity with your students.

Note to teacher: This Internal Assessment Activity may be used unchanged, or can be adapted by the teacher, ensuring that all requirements of the Achievement Standard are still met. This textbox should be removed prior to sharing the activity with your students.

You will generate and explore a range of ideas for a house on the Lake Ōkareka site. Use both of the starting points below to help you to generate, experiment, and extend ideas that relate to the characteristics of the source materials.

Starting Point 1: The story of the separation of Ranginui and Papatūānuku

Engage with the Māori story of the separation of Ranginui and Papatūānuku. Designers are always looking for new ideas in different and sometimes unlikely sources. Engaging with this story will allow you to start thinking about how te ao Māori might influence your design ideas.

Identify and show aspects of the story that you would like to use for idea generation. These can be shown as a collection of images (photographs, drawings, details, and so on).

Generate a range of starting ideas. Experiment with ideas (2D shapes, 3D forms, materials, and so on) influenced by the story and the images collected. What are the characteristics of these images that capture your attention? Are these characteristics aesthetic, functional, spiritual, or metaphorical? What are the cultural safety aspects to consider in using designs from te ao Māori? Use any visual communication techniques that will help you to explore quick ideas.

The Ranginui and Papatūānuku creation story should have an influence on your visual form generation and give meaning to your ideas.

Starting Point 2: The work of an architect

Choose one of the following architects:

  • Ludwig Mies van der Rohe
  • Shigeru Ban
  • Glenn Murcutt
  • Rau Hoskins
  • Daniel Libeskind
  • Nicola and Lance Herbst Architects
  • John Scott
  • Nicolas Dalton
  • Andrew Patterson.

Engage with examples of architecture designed by your chosen architect.

Identify and show aspects of their work that you would like to use for idea generation. These can be shown as a collection of images (photographs, drawings, details, and so on).

Generate a range of starting ideas. Experiment with ideas (2D shapes, 3D forms, materials) influenced by the images collected. What are the characteristics that capture your attention? Use any visual communication techniques that will help you to explore quick ideas.

Explain your rationale. For the chosen design influence from te ao Māori and your other chosen design influence, you must explain your rationale for choosing them and how you have considered them in your design ideas. You must explain visually with annotations or brief written statements, why you have chosen them and what aspects of them you are drawing on in your designs.

Examples of a design influence from te ao Māori could reflect regional (design) styles and the meanings and stories behind them. They could also be types of objects, spaces, or buildings that have a particular purpose.

Visual communication techniques that can be used to generate ideas:

  • Build quick models using materials such as paper, card, bamboo skewers, twigs, and blue tack.
  • Sketch over the collected images.
  • Produce quick freehand 2D and 3D sketches.
  • Make collages using coloured paper shapes.
  • Make quick form compositions using software.

Develop your ideas further

Develop some of your ideas further by experimenting with them to find out how they could be used as a house for this site. You should extend some ideas from each starting point (Ranginui and Papatūānuku, and your chosen architect) and show your exploration of function and aesthetics. You might extend the ideas separately or you may combine them together.

Use visual communication techniques to think divergently and extend your ideas in interesting directions arriving at new ideas. Experiment further with form. You could add in features such as interior spatial arrangement, materials, relationship with site and people, and so on. Try using visual techniques such as quick models, digital models, freehand sketches, and exploratory drawing.

You will generate and explore a range of ideas for a house on the Lake Ōkareka site. Use both of the starting points below to help you to generate, experiment, and extend ideas that relate to the characteristics of the source materials.

Starting Point 1: The story of the separation of Ranginui and Papatūānuku

Engage with the Māori story of the separation of Ranginui and Papatūānuku. Designers are always looking for new ideas in different and sometimes unlikely sources. Engaging with this story will allow you to start thinking about how te ao Māori might influence your design ideas.

Identify and show aspects of the story that you would like to use for idea generation. These can be shown as a collection of images (photographs, drawings, details, and so on).

Generate a range of starting ideas. Experiment with ideas (2D shapes, 3D forms, materials, and so on) influenced by the story and the images collected. What are the characteristics of these images that capture your attention? Are these characteristics aesthetic, functional, spiritual, or metaphorical? What are the cultural safety aspects to consider in using designs from te ao Māori? Use any visual communication techniques that will help you to explore quick ideas.

The Ranginui and Papatūānuku creation story should have an influence on your visual form generation and give meaning to your ideas.

Starting Point 2: The work of an architect

Choose one of the following architects:

  • Ludwig Mies van der Rohe
  • Shigeru Ban
  • Glenn Murcutt
  • Rau Hoskins
  • Daniel Libeskind
  • Nicola and Lance Herbst Architects
  • John Scott
  • Nicolas Dalton
  • Andrew Patterson.

Engage with examples of architecture designed by your chosen architect.

Identify and show aspects of their work that you would like to use for idea generation. These can be shown as a collection of images (photographs, drawings, details, and so on).

Generate a range of starting ideas. Experiment with ideas (2D shapes, 3D forms, materials) influenced by the images collected. What are the characteristics that capture your attention? Use any visual communication techniques that will help you to explore quick ideas.

Explain your rationale. For the chosen design influence from te ao Māori and your other chosen design influence, you must explain your rationale for choosing them and how you have considered them in your design ideas. You must explain visually with annotations or brief written statements, why you have chosen them and what aspects of them you are drawing on in your designs.

Examples of a design influence from te ao Māori could reflect regional (design) styles and the meanings and stories behind them. They could also be types of objects, spaces, or buildings that have a particular purpose.

Visual communication techniques that can be used to generate ideas:

  • Build quick models using materials such as paper, card, bamboo skewers, twigs, and blue tack.
  • Sketch over the collected images.
  • Produce quick freehand 2D and 3D sketches.
  • Make collages using coloured paper shapes.
  • Make quick form compositions using software.

Develop your ideas further

Develop some of your ideas further by experimenting with them to find out how they could be used as a house for this site. You should extend some ideas from each starting point (Ranginui and Papatūānuku, and your chosen architect) and show your exploration of function and aesthetics. You might extend the ideas separately or you may combine them together.

Use visual communication techniques to think divergently and extend your ideas in interesting directions arriving at new ideas. Experiment further with form. You could add in features such as interior spatial arrangement, materials, relationship with site and people, and so on. Try using visual techniques such as quick models, digital models, freehand sketches, and exploratory drawing.

How to present your learning

This assessment should be presented as a visually communicated portfolio of your best design ideas in either digital, paper, or 3D formats.

You will submit a portfolio of work which will include:

  • the rationale for the chosen design influences explained visually, with annotations or brief written statements, why you have chosen them and what aspects you are drawing on to influence your designs
  • showing source images for each selected starting point
  • using notes or labels to identify characteristics of the source images that may be aesthetic, functional, spiritual, or metaphorical
  • exploring ideas from each of the source materials you collected
  • extending ideas for a lake house design using visual techniques to experiment with aspects of form and function
  • extending ideas from each starting point either separately or combining them together.

Visual communication techniques that could be used include:

  • sketch models using CAD software
  • hand drawn 2D and 3D sketches
  • photography
  • overlays.

Your portfolio should be approximately 15 A3 sheets (analogue or digital) in length and could be presented showing visuals and some annotation or voiceover explanation.

This assessment should be presented as a visually communicated portfolio of your best design ideas in either digital, paper, or 3D formats.

You will submit a portfolio of work which will include:

  • the rationale for the chosen design influences explained visually, with annotations or brief written statements, why you have chosen them and what aspects you are drawing on to influence your designs
  • showing source images for each selected starting point
  • using notes or labels to identify characteristics of the source images that may be aesthetic, functional, spiritual, or metaphorical
  • exploring ideas from each of the source materials you collected
  • extending ideas for a lake house design using visual techniques to experiment with aspects of form and function
  • extending ideas from each starting point either separately or combining them together.

Visual communication techniques that could be used include:

  • sketch models using CAD software
  • hand drawn 2D and 3D sketches
  • photography
  • overlays.

Your portfolio should be approximately 15 A3 sheets (analogue or digital) in length and could be presented showing visuals and some annotation or voiceover explanation.

Timeframe

This project will run for five to seven weeks (approximately 20-28 hours of class time, plus home learning).

There will be at least one mid-project checkpoint (to assess your progress) as well as ongoing feedback and feedforward from your teacher.

This project will run for five to seven weeks (approximately 20-28 hours of class time, plus home learning).

There will be at least one mid-project checkpoint (to assess your progress) as well as ongoing feedback and feedforward from your teacher.

Getting started

Get to know the site by doing any of the following:

  • visit the Lake Ōkareka walkway if you are nearby
  • look at the site on an online mapping programme
  • watch a tourism video (search 'Lake Ōkareka' on a video-streaming website)
  • read about the Lake Ōkareka Walkway on the Rotorua Lakes Council website.

Talk with your teacher about other possible projects that involve a site and a building if a lake house does not suit your context.

Engage with the story of the separation of Ranginui and Papatūānuku by doing any of the following:

  • think about how this story could inform your design ideas for the house
  • talk to mana whenua about their version of this pūrākau
  • what are tikanga for sharing knowledge, such as through waiata, karakia, whakataukī or whakatauākī, and so on
  • ask friends or whānau to tell you what they know about the story
  • read a book that tells the story or find it on the internet
  • look at images depicting the story. How would it be depicted in a te ao Māori context, such as in a wharenui or in whakairo, and so on?
  • visit a local gallery or museum to find exhibits about this story.

Engage with the work of an architect by doing any of the following:

  • watch an online video about the architect and their work
  • watch or listen to online videos of the architect talking about their work
  • web search for images of the architect’s work
  • read books about the architect’s work
  • read an online encyclopedia entry for the architect
  • go on a virtual tour of a building by the architect.

Begin to think about the connections between the work of this architect and the story of Ranginui and Papatūānuku. What characteristics of their work reflect te ao Māori and the themes or imagery of the story? How could you combine them to generate some design ideas for your house?

Get to know the site by doing any of the following:

  • visit the Lake Ōkareka walkway if you are nearby
  • look at the site on an online mapping programme
  • watch a tourism video (search 'Lake Ōkareka' on a video-streaming website)
  • read about the Lake Ōkareka Walkway on the Rotorua Lakes Council website.

Talk with your teacher about other possible projects that involve a site and a building if a lake house does not suit your context.

Engage with the story of the separation of Ranginui and Papatūānuku by doing any of the following:

  • think about how this story could inform your design ideas for the house
  • talk to mana whenua about their version of this pūrākau
  • what are tikanga for sharing knowledge, such as through waiata, karakia, whakataukī or whakatauākī, and so on
  • ask friends or whānau to tell you what they know about the story
  • read a book that tells the story or find it on the internet
  • look at images depicting the story. How would it be depicted in a te ao Māori context, such as in a wharenui or in whakairo, and so on?
  • visit a local gallery or museum to find exhibits about this story.

Engage with the work of an architect by doing any of the following:

  • watch an online video about the architect and their work
  • watch or listen to online videos of the architect talking about their work
  • web search for images of the architect’s work
  • read books about the architect’s work
  • read an online encyclopedia entry for the architect
  • go on a virtual tour of a building by the architect.

Begin to think about the connections between the work of this architect and the story of Ranginui and Papatūānuku. What characteristics of their work reflect te ao Māori and the themes or imagery of the story? How could you combine them to generate some design ideas for your house?

Student resources

Some useful links:

Some useful links: