What to do
Note to teacher: This Internal Assessment Activity may be used unchanged, or can be adapted by the teacher, ensuring that all requirements of the Achievement Standard are still met. This textbox should be removed prior to sharing the activity with your students.
Note to teacher: This Internal Assessment Activity may be used unchanged, or can be adapted by the teacher, ensuring that all requirements of the Achievement Standard are still met. This textbox should be removed prior to sharing the activity with your students.
For this Assessment Activity, you will choose a design outcome you have developed to be rendered (digitally or by hand) or constructed into a final physical model.
The reason we render drawings is to visually communicate to either our client or the person who is making our design ideas what it is made from and how it will appear.
Step 1: Decide How You Will Communicate Your Design
Start by deciding whether you will create either a final rendered drawing (digital or manual) or a physical model to communicate your design outcome. Research examples of rendered drawings and physical models as part of your selection process. You can discuss your decision with your teacher.
Step 2: Trial Different Techniques
Once you’ve decided on the best way for you to communicate your design idea, try out some suitable techniques and media to draft up the rendered drawing(s) or set up a potential model as preparation for the actual final render or presentation model.
This will vary based on the representation mode you chose, but it should usually take one to two weeks.
Step 3: Final Representation
Undertake the final rendering or physical model by refining your use of visual communication techniques to promoting your design outcome as part of a display for teachers, and prospective parents and students to view.
Make sure you choose to view your design idea from the best angle to showcase the features of your design idea (as opposed to trying to show or explain everything) with the aim of creating a visually impactful representation.
Select the most appropriate mode and techniques to show how the representation of your design idea will be finished, so that the viewer can see all materials that are involved, as well as the three-dimensional form, features, and materiality such as colour, tone, texture, and patterns.
Communicating the form and features of designs by exploring multiple views, and careful use of tonality will allow for details to be shown clearly and will enhance the visual communication of the design outcome.
Make sure the purpose of the design outcome is clear, through visually communicating the design outcome in its design context, or through a heading or a written statement.
For this Assessment Activity, you will choose a design outcome you have developed to be rendered (digitally or by hand) or constructed into a final physical model.
The reason we render drawings is to visually communicate to either our client or the person who is making our design ideas what it is made from and how it will appear.
Step 1: Decide How You Will Communicate Your Design
Start by deciding whether you will create either a final rendered drawing (digital or manual) or a physical model to communicate your design outcome. Research examples of rendered drawings and physical models as part of your selection process. You can discuss your decision with your teacher.
Step 2: Trial Different Techniques
Once you’ve decided on the best way for you to communicate your design idea, try out some suitable techniques and media to draft up the rendered drawing(s) or set up a potential model as preparation for the actual final render or presentation model.
This will vary based on the representation mode you chose, but it should usually take one to two weeks.
Step 3: Final Representation
Undertake the final rendering or physical model by refining your use of visual communication techniques to promoting your design outcome as part of a display for teachers, and prospective parents and students to view.
Make sure you choose to view your design idea from the best angle to showcase the features of your design idea (as opposed to trying to show or explain everything) with the aim of creating a visually impactful representation.
Select the most appropriate mode and techniques to show how the representation of your design idea will be finished, so that the viewer can see all materials that are involved, as well as the three-dimensional form, features, and materiality such as colour, tone, texture, and patterns.
Communicating the form and features of designs by exploring multiple views, and careful use of tonality will allow for details to be shown clearly and will enhance the visual communication of the design outcome.
Make sure the purpose of the design outcome is clear, through visually communicating the design outcome in its design context, or through a heading or a written statement.
How to present your learning
You will submit a presentation that can include the following formats:
- rendered image or images on A3 paper
- pdf file of a rendered image or images
- an mp4 movie file of no more than 1 minute length
- an mp4 file of an animation or flythrough of no more than 1 minute length
- multiple photographs of your physical model taken from different angles.
The maximum submission for this Assessment Activity is 5 pages of rendered final presentation drawings.
You will submit a presentation that can include the following formats:
- rendered image or images on A3 paper
- pdf file of a rendered image or images
- an mp4 movie file of no more than 1 minute length
- an mp4 file of an animation or flythrough of no more than 1 minute length
- multiple photographs of your physical model taken from different angles.
The maximum submission for this Assessment Activity is 5 pages of rendered final presentation drawings.
Timeframe
This project will run for five weeks (approximately 20 hours of class time, plus home learning).
There will be at least one mid-project checkpoint (to assess your progress) as well as ongoing feedback and feedforward from your teacher.
This project will run for five weeks (approximately 20 hours of class time, plus home learning).
There will be at least one mid-project checkpoint (to assess your progress) as well as ongoing feedback and feedforward from your teacher.
Getting started
You will undertake the following:
- applying the principles of tonal effects of a light source, cast shadows, shadow lines and highlights, materials, and textures
- applying a range of hand rendering media (colour pencils, markers, etc)
- applying foundational model making techniques (cutting, scribing, modelling materials, material effects, etc).
You can also research examples of rendered drawings and physical models as part of your selection process of what mode you will use.
You will undertake the following:
- applying the principles of tonal effects of a light source, cast shadows, shadow lines and highlights, materials, and textures
- applying a range of hand rendering media (colour pencils, markers, etc)
- applying foundational model making techniques (cutting, scribing, modelling materials, material effects, etc).
You can also research examples of rendered drawings and physical models as part of your selection process of what mode you will use.
What to do
Note to teacher: This Internal Assessment Activity may be used unchanged, or can be adapted by the teacher, ensuring that all requirements of the Achievement Standard are still met. This textbox should be removed prior to sharing the activity with your students.
Note to teacher: This Internal Assessment Activity may be used unchanged, or can be adapted by the teacher, ensuring that all requirements of the Achievement Standard are still met. This textbox should be removed prior to sharing the activity with your students.
For this Assessment Activity, you will choose a design outcome you have developed to be rendered (digitally or by hand) or constructed into a final physical model.
The reason we render drawings is to visually communicate to either our client or the person who is making our design ideas what it is made from and how it will appear.
Step 1: Decide How You Will Communicate Your Design
Start by deciding whether you will create either a final rendered drawing (digital or manual) or a physical model to communicate your design outcome. Research examples of rendered drawings and physical models as part of your selection process. You can discuss your decision with your teacher.
Step 2: Trial Different Techniques
Once you’ve decided on the best way for you to communicate your design idea, try out some suitable techniques and media to draft up the rendered drawing(s) or set up a potential model as preparation for the actual final render or presentation model.
This will vary based on the representation mode you chose, but it should usually take one to two weeks.
Step 3: Final Representation
Undertake the final rendering or physical model by refining your use of visual communication techniques to promoting your design outcome as part of a display for teachers, and prospective parents and students to view.
Make sure you choose to view your design idea from the best angle to showcase the features of your design idea (as opposed to trying to show or explain everything) with the aim of creating a visually impactful representation.
Select the most appropriate mode and techniques to show how the representation of your design idea will be finished, so that the viewer can see all materials that are involved, as well as the three-dimensional form, features, and materiality such as colour, tone, texture, and patterns.
Communicating the form and features of designs by exploring multiple views, and careful use of tonality will allow for details to be shown clearly and will enhance the visual communication of the design outcome.
Make sure the purpose of the design outcome is clear, through visually communicating the design outcome in its design context, or through a heading or a written statement.
For this Assessment Activity, you will choose a design outcome you have developed to be rendered (digitally or by hand) or constructed into a final physical model.
The reason we render drawings is to visually communicate to either our client or the person who is making our design ideas what it is made from and how it will appear.
Step 1: Decide How You Will Communicate Your Design
Start by deciding whether you will create either a final rendered drawing (digital or manual) or a physical model to communicate your design outcome. Research examples of rendered drawings and physical models as part of your selection process. You can discuss your decision with your teacher.
Step 2: Trial Different Techniques
Once you’ve decided on the best way for you to communicate your design idea, try out some suitable techniques and media to draft up the rendered drawing(s) or set up a potential model as preparation for the actual final render or presentation model.
This will vary based on the representation mode you chose, but it should usually take one to two weeks.
Step 3: Final Representation
Undertake the final rendering or physical model by refining your use of visual communication techniques to promoting your design outcome as part of a display for teachers, and prospective parents and students to view.
Make sure you choose to view your design idea from the best angle to showcase the features of your design idea (as opposed to trying to show or explain everything) with the aim of creating a visually impactful representation.
Select the most appropriate mode and techniques to show how the representation of your design idea will be finished, so that the viewer can see all materials that are involved, as well as the three-dimensional form, features, and materiality such as colour, tone, texture, and patterns.
Communicating the form and features of designs by exploring multiple views, and careful use of tonality will allow for details to be shown clearly and will enhance the visual communication of the design outcome.
Make sure the purpose of the design outcome is clear, through visually communicating the design outcome in its design context, or through a heading or a written statement.
How to present your learning
You will submit a presentation that can include the following formats:
- rendered image or images on A3 paper
- pdf file of a rendered image or images
- an mp4 movie file of no more than 1 minute length
- an mp4 file of an animation or flythrough of no more than 1 minute length
- multiple photographs of your physical model taken from different angles.
The maximum submission for this Assessment Activity is 5 pages of rendered final presentation drawings.
You will submit a presentation that can include the following formats:
- rendered image or images on A3 paper
- pdf file of a rendered image or images
- an mp4 movie file of no more than 1 minute length
- an mp4 file of an animation or flythrough of no more than 1 minute length
- multiple photographs of your physical model taken from different angles.
The maximum submission for this Assessment Activity is 5 pages of rendered final presentation drawings.
Timeframe
This project will run for five weeks (approximately 20 hours of class time, plus home learning).
There will be at least one mid-project checkpoint (to assess your progress) as well as ongoing feedback and feedforward from your teacher.
This project will run for five weeks (approximately 20 hours of class time, plus home learning).
There will be at least one mid-project checkpoint (to assess your progress) as well as ongoing feedback and feedforward from your teacher.
Getting started
You will undertake the following:
- applying the principles of tonal effects of a light source, cast shadows, shadow lines and highlights, materials, and textures
- applying a range of hand rendering media (colour pencils, markers, etc)
- applying foundational model making techniques (cutting, scribing, modelling materials, material effects, etc).
You can also research examples of rendered drawings and physical models as part of your selection process of what mode you will use.
You will undertake the following:
- applying the principles of tonal effects of a light source, cast shadows, shadow lines and highlights, materials, and textures
- applying a range of hand rendering media (colour pencils, markers, etc)
- applying foundational model making techniques (cutting, scribing, modelling materials, material effects, etc).
You can also research examples of rendered drawings and physical models as part of your selection process of what mode you will use.