What is Design and Visual Communication about?
[ Video Resource ]
- Title: Design and Visual Communication
- Description: Design and Visual Communication Subject Expert Group members discuss their experiences in the Review of Achievement Standards
- Video Duration: 5 minutes
- Video URL: https://player.vimeo.com/video/571881556
- Transcript: In conversation withMotu SamaeliMegan DunsmoreAnthony HawkinsTranscript below:Making the students’ perspective more prevalent than it has been in the past so that they themselves as designers can start to bring their own experiences and their own voice forward.Yeah I agree. So it’s not just a student going how does a designer design
Subject-specific terms can be found in the glossary.
The Learning Area’s whakataukī is:
Kaua e rangiruatia te hāpai o te hoe; e kore tō tātou waka e ū ki uta.
Do not lift the paddle out of unison; our canoe will never reach the shore.
The Technology Learning Area whakataukī offers a framework for understanding technology practice. It tells the story of ākonga, within Technology, embarking on a shared journey, collaborating with others in harmony to achieve a goal.
Design and Visual Communication is about the interrelated strands of design thinking, visual communication, and design influences.
Design thinking encompasses the ideation, exploration, progression, and communication of design ideas into potential outcomes that serve a specific purpose, provide innovative possibilities, and can be informed by design influences and a designer’s perspective.
Within Design and Visual Communication, design consists of product design and spatial design.
Product design focuses on the development of tangible items that have a specific function within people’s everyday lives. It is about understanding the needs of the people and how they will interact with the product. Products use visualisation methods of 2D or 3D forms to show design ideas. Product design may use anthropometric and ergonomic data to inform the designs to meet the needs of the user.
Spatial design is about the designing of three-dimensional spaces in terms of how they are experienced, occupied, or used by people. These spaces can range from those defined by walls and physical elements to those more permeable and determined by ritual, activity, or occupancy. Spatial design incorporates concepts from architecture, interior design, landscape architecture, and urban design.
Logo design is not suitable for Level 1 Design and Visual Communication.
Visual communication addresses how design ideas and outcomes are appropriately presented to the viewer. Design ideas and outcomes are expressed in a manner that displays the learner’s thoughts, allowing for engagement, feedback, and collaboration.
In Design and Visual Communication, design influences are drawn from design heritages and refer to:
- history
- culture
- awareness of design
- design tikanga
- design fields (such as architecture, interior, product, landscape, fashion, and media design)
- design eras
- design movements
- designers
- design artefacts
- the elements of design.
Designers acknowledge how their design ideas can meet the needs of people in various situations. Designers are responsive to the ethical, environmental, and cultural impacts they may have.
By developing the skills and techniques of Design and Visual Communication, ākonga will discover how to give form and expression to their ideas. In order to create purposeful and future-focused design ideas, ākonga must be willing to experiment, develop, respond to feedback, and reflect on their design thinking.
Developing these skills will allow them to improve and refine the product and spatial design ideas they propose. It will help them to build confidence in their strengths, talents, and abilities, as well as resilience, resourcefulness, and a sense of ethical responsibility to the peoples and places they are designing for.
Subject-specific terms can be found in the glossary.
The Learning Area’s whakataukī is:
Kaua e rangiruatia te hāpai o te hoe; e kore tō tātou waka e ū ki uta.
Do not lift the paddle out of unison; our canoe will never reach the shore.
The Technology Learning Area whakataukī offers a framework for understanding technology practice. It tells the story of ākonga, within Technology, embarking on a shared journey, collaborating with others in harmony to achieve a goal.
Design and Visual Communication is about the interrelated strands of design thinking, visual communication, and design influences.
Design thinking encompasses the ideation, exploration, progression, and communication of design ideas into potential outcomes that serve a specific purpose, provide innovative possibilities, and can be informed by design influences and a designer’s perspective.
Within Design and Visual Communication, design consists of product design and spatial design.
Product design focuses on the development of tangible items that have a specific function within people’s everyday lives. It is about understanding the needs of the people and how they will interact with the product. Products use visualisation methods of 2D or 3D forms to show design ideas. Product design may use anthropometric and ergonomic data to inform the designs to meet the needs of the user.
Spatial design is about the designing of three-dimensional spaces in terms of how they are experienced, occupied, or used by people. These spaces can range from those defined by walls and physical elements to those more permeable and determined by ritual, activity, or occupancy. Spatial design incorporates concepts from architecture, interior design, landscape architecture, and urban design.
Logo design is not suitable for Level 1 Design and Visual Communication.
Visual communication addresses how design ideas and outcomes are appropriately presented to the viewer. Design ideas and outcomes are expressed in a manner that displays the learner’s thoughts, allowing for engagement, feedback, and collaboration.
In Design and Visual Communication, design influences are drawn from design heritages and refer to:
- history
- culture
- awareness of design
- design tikanga
- design fields (such as architecture, interior, product, landscape, fashion, and media design)
- design eras
- design movements
- designers
- design artefacts
- the elements of design.
Designers acknowledge how their design ideas can meet the needs of people in various situations. Designers are responsive to the ethical, environmental, and cultural impacts they may have.
By developing the skills and techniques of Design and Visual Communication, ākonga will discover how to give form and expression to their ideas. In order to create purposeful and future-focused design ideas, ākonga must be willing to experiment, develop, respond to feedback, and reflect on their design thinking.
Developing these skills will allow them to improve and refine the product and spatial design ideas they propose. It will help them to build confidence in their strengths, talents, and abilities, as well as resilience, resourcefulness, and a sense of ethical responsibility to the peoples and places they are designing for.
Big Ideas and Significant Learning
This section outlines the meaning of, and connection between, the Big Ideas and Significant Learning, which together form the Learning Matrix. It then explains each Design and Visual Communication Big Idea.
The Technology Learning Area curriculum, including its whakataukī, inform this subject’s Significant Learning — learning that is critical for students to know, understand, and do in a subject by the end of each Curriculum Level. This covers knowledge, skills, competencies, and attitudes. It also includes level-appropriate contexts students should encounter in their Level 6 education.
The subject’s Big Ideas and Significant Learning are collated into a Learning Matrix for Curriculum Level 6. Teachers can use the Learning Matrix as a tool to construct learning programmes that cover all the not-to-be-missed learning in a subject. There is no prescribed order to the Learning Matrix within each level. A programme of learning might begin with a context that is relevant to the local area of the school or an idea that students are particularly interested in. This context or topic must relate to at least one Big Idea and may also link to other Big Ideas.
There are five Big Ideas in Design and Visual Communication. The nature of this subject as a discipline means aspects of Significant Learning often cross over multiple Big Ideas, and vice versa.
This section outlines the meaning of, and connection between, the Big Ideas and Significant Learning, which together form the Learning Matrix. It then explains each Design and Visual Communication Big Idea.
The Technology Learning Area curriculum, including its whakataukī, inform this subject’s Significant Learning — learning that is critical for students to know, understand, and do in a subject by the end of each Curriculum Level. This covers knowledge, skills, competencies, and attitudes. It also includes level-appropriate contexts students should encounter in their Level 6 education.
The subject’s Big Ideas and Significant Learning are collated into a Learning Matrix for Curriculum Level 6. Teachers can use the Learning Matrix as a tool to construct learning programmes that cover all the not-to-be-missed learning in a subject. There is no prescribed order to the Learning Matrix within each level. A programme of learning might begin with a context that is relevant to the local area of the school or an idea that students are particularly interested in. This context or topic must relate to at least one Big Idea and may also link to other Big Ideas.
There are five Big Ideas in Design and Visual Communication. The nature of this subject as a discipline means aspects of Significant Learning often cross over multiple Big Ideas, and vice versa.
Big Idea Body:
Designers respond to social, cultural, and environmental contexts, producing outcomes that improve people‘s lives. They consider forms of knowledge from multiple perspectives that speak to the people and places of the design ideas and outcomes they develop. This includes ethics, sustainability, and inclusion. By engaging with their community and acknowledging the whakapapa and tikanga of the people for whom they are designing, they develop the ability to meet design briefs and to understand the importance of user engagement and user experience.
It is important that learners understand the purpose of their work as designers, and the value that their ideas have within local and global contexts. In this sense, manaakitanga is the designer’s drive to develop design ideas that enable individuals and their communities. Designers see the potential lying in everyday situations and environments. They can anticipate the advantages offered by their design ideas.
Design, as an act of manaakitanga, seeks new ways to improve the lives of people and their places
Designers respond to social, cultural, and environmental contexts, producing outcomes that improve people‘s lives. They consider forms of knowledge from multiple perspectives that speak to the people and places of the design ideas and outcomes they develop. This includes ethics, sustainability, and inclusion. By engaging with their community and acknowledging the whakapapa and tikanga of the people for whom they are designing, they develop the ability to meet design briefs and to understand the importance of user engagement and user experience.
It is important that learners understand the purpose of their work as designers, and the value that their ideas have within local and global contexts. In this sense, manaakitanga is the designer’s drive to develop design ideas that enable individuals and their communities. Designers see the potential lying in everyday situations and environments. They can anticipate the advantages offered by their design ideas.
Big Idea Body:
The practice of design is where ideas begin to take shape into potential products and spatial design ideas. It combines the skills and knowledge that ākonga attain into action-oriented development. Ākonga will ask questions, propose scenarios, and reframe perceptions to generate ideas through visual communication techniques, and use of design tools and technologies.
Translating their ideas into visual form gives ākonga a sense of their own unique way of seeing the world. They will begin to see how their design awareness can be applied to create innovative solutions. Engaging with hands-on, practical exercises will also allow them to think about the function and purpose of design outcomes. They will learn about ‘how stuff works’ and how old design ideas can be built upon to inspire new ones.
Design tikanga weaves together both divergent and convergent thinking in the generation, exploration, refinement, and resolving of design ideas and outcomes
The practice of design is where ideas begin to take shape into potential products and spatial design ideas. It combines the skills and knowledge that ākonga attain into action-oriented development. Ākonga will ask questions, propose scenarios, and reframe perceptions to generate ideas through visual communication techniques, and use of design tools and technologies.
Translating their ideas into visual form gives ākonga a sense of their own unique way of seeing the world. They will begin to see how their design awareness can be applied to create innovative solutions. Engaging with hands-on, practical exercises will also allow them to think about the function and purpose of design outcomes. They will learn about ‘how stuff works’ and how old design ideas can be built upon to inspire new ones.
Big Idea Body:
In Design and Visual Communication, ākonga are enabled to bring their own experiences, values, and cultures to their learning. As they learn about the perspectives of others, they discover and develop their own voice. This allows them to innovate and create authentic designs and ensures their own unique voice is honoured throughout the development of all design outcomes. These unique voices may include those of Māori and Pacific communities, as well as the global design perspectives of indigenous and non-indigenous cultures and other designers.
Ākonga can also examine, critique, and be influenced by the perspectives and inputs of others in a fluid, supportive, and collaborative learning environment. They will develop resilience and confidence through feedback and critique of design decisions, reframing ‘mistakes’ as valuable learning opportunities. Over time, they will be able to convey their personal aspirations with a clearer vision of the pathways available to them as designers.
Designers bring their own unique voice that draws from their personal experiences, cultures, values, and perspectives as well as those of other people
In Design and Visual Communication, ākonga are enabled to bring their own experiences, values, and cultures to their learning. As they learn about the perspectives of others, they discover and develop their own voice. This allows them to innovate and create authentic designs and ensures their own unique voice is honoured throughout the development of all design outcomes. These unique voices may include those of Māori and Pacific communities, as well as the global design perspectives of indigenous and non-indigenous cultures and other designers.
Ākonga can also examine, critique, and be influenced by the perspectives and inputs of others in a fluid, supportive, and collaborative learning environment. They will develop resilience and confidence through feedback and critique of design decisions, reframing ‘mistakes’ as valuable learning opportunities. Over time, they will be able to convey their personal aspirations with a clearer vision of the pathways available to them as designers.
Big Idea Body:
Ākonga will draw from the rich history of design and the specialist technical knowledge of their kaiako and other subject experts. They will gain the understanding required to apply their talents and skills in a way that gives life to their ideas in Design and Visual Communications.
Exploring the whakapapa of design allows ākonga to recognise concepts of product and spatial design within different cultures and communities. Understanding how design icons are recognised through socially constructed value judgements can shape personal design influences and increase design awareness.
Design is an iterative and cumulative activity that is constantly building on the past in ways that refine and improve current thinking and practice. This includes practising awareness around copyright and third-party content considerations. This gives fair acknowledgement to the designers whose work they draw from, reimagine, and are inspired by.
The exploration and examination of the whakapapa of design, the movements and theories that have gone before, will inspire ākonga to create design ideas for product and spatial design.
Design has a whakapapa — heritage, philosophies, and knowledges, both functional and aesthetic, in relation to product and spatial design
Ākonga will draw from the rich history of design and the specialist technical knowledge of their kaiako and other subject experts. They will gain the understanding required to apply their talents and skills in a way that gives life to their ideas in Design and Visual Communications.
Exploring the whakapapa of design allows ākonga to recognise concepts of product and spatial design within different cultures and communities. Understanding how design icons are recognised through socially constructed value judgements can shape personal design influences and increase design awareness.
Design is an iterative and cumulative activity that is constantly building on the past in ways that refine and improve current thinking and practice. This includes practising awareness around copyright and third-party content considerations. This gives fair acknowledgement to the designers whose work they draw from, reimagine, and are inspired by.
The exploration and examination of the whakapapa of design, the movements and theories that have gone before, will inspire ākonga to create design ideas for product and spatial design.
Big Idea Body:
The ability for learners to communicate their ideas in a visual format is vital to design thinking. It displays their design ideas through conventions and techniques that build narratives, transcending the boundaries of language and culture. By developing skills such as sketching, modelling, and presentation, design ideas can be effectively expressed to a range of different audiences, such as peers, whānau, community, or the wider public.
The representation of ideas also allows for their critique. This allows further development of learner resilience and strategies for risk-taking. Ākonga can then reflect, refine, and improve on their initial design thinking and also opens up opportunities for surprising discoveries and alternative viewpoints. Generating design ideas through these communication techniques can provide further insight into the purpose of design ideas and how they align with the ethics, values, and tikanga of both the designer and the user.
Visual communication is a set of visual literacy skills that allow designers to think about, evaluate and appropriately present product and spatial design ideas and outcomes
The ability for learners to communicate their ideas in a visual format is vital to design thinking. It displays their design ideas through conventions and techniques that build narratives, transcending the boundaries of language and culture. By developing skills such as sketching, modelling, and presentation, design ideas can be effectively expressed to a range of different audiences, such as peers, whānau, community, or the wider public.
The representation of ideas also allows for their critique. This allows further development of learner resilience and strategies for risk-taking. Ākonga can then reflect, refine, and improve on their initial design thinking and also opens up opportunities for surprising discoveries and alternative viewpoints. Generating design ideas through these communication techniques can provide further insight into the purpose of design ideas and how they align with the ethics, values, and tikanga of both the designer and the user.
Key Competencies in Design and Visual Communication
Learning in Design and Visual Communication provides meaningful contexts for developing Key Competencies from The New Zealand Curriculum. These Key Competencies are woven through, and embedded in, the Big Ideas and Significant Learning.
Ākonga will gain skills and knowledge that will be carried with them throughout their design practice and beyond the learning environment, by forming connections and relationships with clients and collaborators. They will be practising ideation and design thinking, managing their time and wellbeing, and applying the visual communication techniques necessary to promote their design ideas and outcomes.
Thinking
Students of Design and Visual Communication will:
- use design thinking to foster exploration, experimentation, and problem solving
- be encouraged to look at things from different perspectives that they may not have previously considered
- draw from a range of influences to develop an awareness of design, adopting different ideas from the voices of different cultures and the rich heritage of design
- be required to think for themselves and develop confidence in their abilities to generate ideas
- be strongly encouraged to use both divergent and convergent thinking:
- Divergent thinking allows the learner to experiment and take risks in order to innovate and find new ways of achieving results
- Convergent thinking allows them to draw from the knowledge and heritage of design to progress and resolve their design ideas.
- value their own unique voice and background in their design thinking
- use design thinking to foster self-reflection.
Using language, symbols, and text
Students of Design and Visual Communication will:
- develop visual communication skills in order to relate narratives through their design thinking and practice
- learn visual communication techniques and strengthen their visual literacy, by exploring, generating, critiquing, and resolving design ideas
- become aware of how design uses universal symbols and other forms of universal visual language that are internationally recognised in industry
- use visual communication systems, such as drawing conventions
- acquire a fluency in design language, including the principles of aesthetics and function, which inform their design thinking
- decide on which techniques best suit how they will approach making improvements and progressing their design ideas further.
Relating to others
Students of Design and Visual Communication will:
- learn visual communication techniques to develop skills and confidence in presenting ideas and opinions to their peers, community, whānau, and the potential users of their design outcomes
- develop connections with their audiences and users to resolve issues in ways that translate into valuable industry skills
- engage in critical inquiry in order to understand and empathise with the user to better meet their needs
- connect with place and the whakapapa of the people they are designing for
- practise collaboration and critique with each other within the learning environment
- consider the ideas of other students
- build from each other’s strengths and talents with respect and empathy
- engage with their community to form relationships with people and respectfully develop an understanding of the places they design for.
Managing self
Students of Design and Visual Communication will:
- develop skills in time management, use of resources, and adaptability when undertaking projects
- develop the confidence to reflect on and commit to their ideas
- know when to take risks and when to follow established procedure to achieve the best results
- take ownership of their own processes and ways of working, including the curation of their design portfolios
- engage with design contexts and other perspectives to refine their own design awareness and to recognise personal bias
- have to think on their feet to make decisions, sometimes under tight deadlines that require them to make do with what they have and work to their personal strengths
- include wellbeing and stress management practices as part of their design processes
- recognise that resilience and focus support the generation of design ideas and the communication of high-quality outcomes.
Participating and contributing
Students of Design and Visual Communication will:
- use their emerging visual communication skills to connect their ideas with people and place
- take an active role in developing solutions to meet the needs of others while remaining aware of the potential impacts their design decisions could make within social, cultural, and environmental contexts
- see design as a cumulative activity that builds upon previous work and requires constant engagement and active participation to bring ideas to fruition
- understand that collaboration and teamwork can inspire new ideas to be generated
- recognise that feedback and critique helps their peers strengthen their own knowledge and skill sets, creating a rich, supportive, and innovative learning environment
- recognise that the resilience and confidence built through developing, testing, and presenting design ideas allows them to reframe 'mistakes' as valuable learning opportunities in which they can reflect on and improve their ideas.
Key Competencies
This section of The New Zealand Curriculum Online offers specific guidance to school leaders and teachers on integrating the Key Competencies into the daily activities of the school and its Teaching and Learning Programmes.
Learning in Design and Visual Communication provides meaningful contexts for developing Key Competencies from The New Zealand Curriculum. These Key Competencies are woven through, and embedded in, the Big Ideas and Significant Learning.
Ākonga will gain skills and knowledge that will be carried with them throughout their design practice and beyond the learning environment, by forming connections and relationships with clients and collaborators. They will be practising ideation and design thinking, managing their time and wellbeing, and applying the visual communication techniques necessary to promote their design ideas and outcomes.
Thinking
Students of Design and Visual Communication will:
- use design thinking to foster exploration, experimentation, and problem solving
- be encouraged to look at things from different perspectives that they may not have previously considered
- draw from a range of influences to develop an awareness of design, adopting different ideas from the voices of different cultures and the rich heritage of design
- be required to think for themselves and develop confidence in their abilities to generate ideas
- be strongly encouraged to use both divergent and convergent thinking:
- Divergent thinking allows the learner to experiment and take risks in order to innovate and find new ways of achieving results
- Convergent thinking allows them to draw from the knowledge and heritage of design to progress and resolve their design ideas.
- value their own unique voice and background in their design thinking
- use design thinking to foster self-reflection.
Using language, symbols, and text
Students of Design and Visual Communication will:
- develop visual communication skills in order to relate narratives through their design thinking and practice
- learn visual communication techniques and strengthen their visual literacy, by exploring, generating, critiquing, and resolving design ideas
- become aware of how design uses universal symbols and other forms of universal visual language that are internationally recognised in industry
- use visual communication systems, such as drawing conventions
- acquire a fluency in design language, including the principles of aesthetics and function, which inform their design thinking
- decide on which techniques best suit how they will approach making improvements and progressing their design ideas further.
Relating to others
Students of Design and Visual Communication will:
- learn visual communication techniques to develop skills and confidence in presenting ideas and opinions to their peers, community, whānau, and the potential users of their design outcomes
- develop connections with their audiences and users to resolve issues in ways that translate into valuable industry skills
- engage in critical inquiry in order to understand and empathise with the user to better meet their needs
- connect with place and the whakapapa of the people they are designing for
- practise collaboration and critique with each other within the learning environment
- consider the ideas of other students
- build from each other’s strengths and talents with respect and empathy
- engage with their community to form relationships with people and respectfully develop an understanding of the places they design for.
Managing self
Students of Design and Visual Communication will:
- develop skills in time management, use of resources, and adaptability when undertaking projects
- develop the confidence to reflect on and commit to their ideas
- know when to take risks and when to follow established procedure to achieve the best results
- take ownership of their own processes and ways of working, including the curation of their design portfolios
- engage with design contexts and other perspectives to refine their own design awareness and to recognise personal bias
- have to think on their feet to make decisions, sometimes under tight deadlines that require them to make do with what they have and work to their personal strengths
- include wellbeing and stress management practices as part of their design processes
- recognise that resilience and focus support the generation of design ideas and the communication of high-quality outcomes.
Participating and contributing
Students of Design and Visual Communication will:
- use their emerging visual communication skills to connect their ideas with people and place
- take an active role in developing solutions to meet the needs of others while remaining aware of the potential impacts their design decisions could make within social, cultural, and environmental contexts
- see design as a cumulative activity that builds upon previous work and requires constant engagement and active participation to bring ideas to fruition
- understand that collaboration and teamwork can inspire new ideas to be generated
- recognise that feedback and critique helps their peers strengthen their own knowledge and skill sets, creating a rich, supportive, and innovative learning environment
- recognise that the resilience and confidence built through developing, testing, and presenting design ideas allows them to reframe 'mistakes' as valuable learning opportunities in which they can reflect on and improve their ideas.
Key Competencies
This section of The New Zealand Curriculum Online offers specific guidance to school leaders and teachers on integrating the Key Competencies into the daily activities of the school and its Teaching and Learning Programmes.
Connections
Design and Visual Communication integrates with the other Technology subjects of Digital Technologies, Computer Science, and Materials and Processing Technology. Students who take more than one Technology subject will have the opportunity to further refine their design thinking and to apply it in diverse contexts.
Knowledge from the Learning Areas of Science and Mathematics and Statistics will support students in their development of ideas and provide a good understanding of materials and physical principles when designing for fit for purpose outcomes.
The subjects of History, Pacific Studies, Geography, and Social Studies will support students to meaningfully incorporate their learning of place into their design ideas.
Design and Visual Communication connects well with the Social Sciences Learning Area, with a focus on finding solutions that work for people and the environment, while at the same time, incorporating historical or culturally-based knowledges.
Health Studies will support the development of design ideas that seek to improve others’ wellbeing and that keep considerations of people at the centre of their design thinking.
The creative skills developed in Visual Arts will complement those learnt in Design and Visual Communication and will support students to develop their ability to communicate ideas visually in different contexts.
Design and Visual Communication integrates with the other Technology subjects of Digital Technologies, Computer Science, and Materials and Processing Technology. Students who take more than one Technology subject will have the opportunity to further refine their design thinking and to apply it in diverse contexts.
Knowledge from the Learning Areas of Science and Mathematics and Statistics will support students in their development of ideas and provide a good understanding of materials and physical principles when designing for fit for purpose outcomes.
The subjects of History, Pacific Studies, Geography, and Social Studies will support students to meaningfully incorporate their learning of place into their design ideas.
Design and Visual Communication connects well with the Social Sciences Learning Area, with a focus on finding solutions that work for people and the environment, while at the same time, incorporating historical or culturally-based knowledges.
Health Studies will support the development of design ideas that seek to improve others’ wellbeing and that keep considerations of people at the centre of their design thinking.
The creative skills developed in Visual Arts will complement those learnt in Design and Visual Communication and will support students to develop their ability to communicate ideas visually in different contexts.
Pathways
Design and Visual Communication can provide students with a strong foundation for a variety of career paths and learning opportunities. By taking Design and Visual Communication they will develop the necessary skills to bring their own ideas about spatial and product design forward through visual communication.
These skills, such as drawing, drafting, and design thinking, can be applied in fields such as construction, engineering, interior design, landscape design, architecture, and urban planning.
Additionally, students may use these skills to pursue careers in marketing, surveying, product design, web design, the fashion industry, fine arts, or visual media.
Students of Design and Visual Communication will benefit from learning skills that will support them in later life by enabling them to communicate their ideas through visual representations.
By completing Level 1 Design and Visual Communication, students will have the skills needed to continue to Level 2, or pursue a cadetship or apprenticeship. This subject can also serve as a stepping-stone for further study in a related field.
Design and Visual Communication can provide students with a strong foundation for a variety of career paths and learning opportunities. By taking Design and Visual Communication they will develop the necessary skills to bring their own ideas about spatial and product design forward through visual communication.
These skills, such as drawing, drafting, and design thinking, can be applied in fields such as construction, engineering, interior design, landscape design, architecture, and urban planning.
Additionally, students may use these skills to pursue careers in marketing, surveying, product design, web design, the fashion industry, fine arts, or visual media.
Students of Design and Visual Communication will benefit from learning skills that will support them in later life by enabling them to communicate their ideas through visual representations.
By completing Level 1 Design and Visual Communication, students will have the skills needed to continue to Level 2, or pursue a cadetship or apprenticeship. This subject can also serve as a stepping-stone for further study in a related field.
Introduction to Sample Course Outlines
Sample Course Outlines are intended to help teachers and schools understand the new NCEA Learning Matrix and Achievement Standards. Examples of how a year-long Design and Visual Communication course could be constructed using the new Learning Matrix and Achievement Standards are provided here. They are indicative only and do not mandate any particular context or approach.
Sample Course Outlines are intended to help teachers and schools understand the new NCEA Learning Matrix and Achievement Standards. Examples of how a year-long Design and Visual Communication course could be constructed using the new Learning Matrix and Achievement Standards are provided here. They are indicative only and do not mandate any particular context or approach.
More Support
[ Video Resource ]
- Title: Setting the scene: Insights into kaupapa Māori
- Description: In this video, we introduce our Kaikōrero who will explore mātauranga Māori concepts in a series of videos; Tuihana Pook, Hine Waitere, Tihirangi Brightwell.
- Video Duration: 4 minutes
- Video URL: https://player.vimeo.com/video/772238305?h=0c3a2a8af7
- Transcript: EnglishGreetings. My name is Tuihana Pook from Te Whānau-a-Kauaetangohia
[ Video Resource ]
- Title: Insights into kaupapa Māori: Tikanga
- Description: This video explores Tikanga.
- Video Duration: 5 minutes
- Video URL: https://player.vimeo.com/video/772241190?h=c616f6b5f0
- Transcript: EnglishTikanga. There are numerous explanations of tikanga. There are tikanga that govern behaviour on the marae. There are tikanga that pertain to our homes
[ Video Resource ]
- Title: Insights into kaupapa Māori: Whakapapa
- Description: This video explores Whakapapa.
- Video Duration: 4 minutes
- Video URL: https://player.vimeo.com/video/772266235?h=db0f2eafe8
- Transcript: EnglishWhakapapa is extremely important in the Māori world. From genealogy
[ Video Resource ]
- Title: Insights into kaupapa Māori: Manaakitanga
- Description: This video explores Manaakitanga.
- Video Duration: 4 minutes
- Video URL: https://player.vimeo.com/video/772281185?h=b92fd84dac
- Transcript: EnglishWhat is this thing called manaakitanga? It is an important thing to me. Perhaps manaakitanga is the most important thing to me
Assessment Matrix
Conditions of Assessment for internally assessed standards
These Conditions provide guidelines for assessment against internally assessed Achievement Standards. Guidance is provided on:
- specific requirements for all assessments against this Standard
- appropriate ways of, and conditions for, gathering evidence
- ensuring that evidence is authentic.
Assessors must be familiar with guidance on assessment practice in learning centres, including enforcing timeframes and deadlines. The NZQA website offers resources that would be useful to read in conjunction with these Conditions of Assessment.
The learning centre’s Assessment Policy and Conditions of Assessment must be consistent with NZQA’s Assessment Rules for Schools with Consent to Assess. This link includes guidance for managing internal moderation and the collection of evidence.
Gathering Evidence
Internal assessment provides considerable flexibility in the collection of evidence. Evidence can be collected in different ways to suit a range of teaching and learning styles, and a range of contexts of teaching and learning. Care needs to be taken to allow students opportunities to present their best evidence against the Standard(s) that are free from unnecessary constraints.
It is recommended that the design of assessment reflects and reinforces the ways students have been learning. Collection of evidence for the internally assessed Standards could include, but is not restricted to, an extended task, an investigation, digital evidence (such as recorded interviews, blogs, photographs, or film), or a portfolio of evidence.
Effective assessment should suit the nature of the learning being assessed, provide opportunities to meet the diverse needs of all students, and be valid and fair.
Ensuring Authenticity of Evidence
Authenticity of student evidence needs to be assured regardless of the method of collecting evidence. This must be in line with the learning centre’s policy and NZQA’s Assessment Rules for Schools with Consent to Assess.
Ensure that the student’s evidence is individually identifiable and represents the student’s own work. This includes evidence submitted as part of a group assessment and evidence produced outside of class time or assessor supervision. For example, an investigation carried out over several sessions could include assessor observations, meeting with the student at a set milestone, or student’s use of a journal or photographic entries to record progress.
All sources must be acknowledged, and all third-party content must be attributed.
These Conditions provide guidelines for assessment against internally assessed Achievement Standards. Guidance is provided on:
- specific requirements for all assessments against this Standard
- appropriate ways of, and conditions for, gathering evidence
- ensuring that evidence is authentic.
Assessors must be familiar with guidance on assessment practice in learning centres, including enforcing timeframes and deadlines. The NZQA website offers resources that would be useful to read in conjunction with these Conditions of Assessment.
The learning centre’s Assessment Policy and Conditions of Assessment must be consistent with NZQA’s Assessment Rules for Schools with Consent to Assess. This link includes guidance for managing internal moderation and the collection of evidence.
Gathering Evidence
Internal assessment provides considerable flexibility in the collection of evidence. Evidence can be collected in different ways to suit a range of teaching and learning styles, and a range of contexts of teaching and learning. Care needs to be taken to allow students opportunities to present their best evidence against the Standard(s) that are free from unnecessary constraints.
It is recommended that the design of assessment reflects and reinforces the ways students have been learning. Collection of evidence for the internally assessed Standards could include, but is not restricted to, an extended task, an investigation, digital evidence (such as recorded interviews, blogs, photographs, or film), or a portfolio of evidence.
Effective assessment should suit the nature of the learning being assessed, provide opportunities to meet the diverse needs of all students, and be valid and fair.
Ensuring Authenticity of Evidence
Authenticity of student evidence needs to be assured regardless of the method of collecting evidence. This must be in line with the learning centre’s policy and NZQA’s Assessment Rules for Schools with Consent to Assess.
Ensure that the student’s evidence is individually identifiable and represents the student’s own work. This includes evidence submitted as part of a group assessment and evidence produced outside of class time or assessor supervision. For example, an investigation carried out over several sessions could include assessor observations, meeting with the student at a set milestone, or student’s use of a journal or photographic entries to record progress.
All sources must be acknowledged, and all third-party content must be attributed.
Students must explain their rationale for the chosen design influence from te ao Māori and the other chosen design influence. They must explain visually with annotations or brief written statements, why they have chosen them and what aspects of them they are drawing on to influence their designs.
Students may work in groups to plan and give feedback or seek feedback from their assessor, but all design work must be generated individually.
Students may have access to a full range of Design and Visual Communication tools.
Evidence for parts of this assessment can be in te reo Māori, English, or New Zealand Sign Language.
Students may work in groups to plan and give feedback, or seek feedback from their assessor, but all design work must be generated individually.
Students may have access to a full range of Design and Visual Communication tools.
Evidence for parts of this assessment can be in te reo Māori, English, or New Zealand Sign Language.